Nov 18, 2020Ghost of Tsushima - The Art of Compelling Quest DesignGhost of Tsushima is one of the only open worlds in recent memory that has nailed the player experience where the open-world content can...
Jan 5, 2020Level Design Case Study - Recreating the first level in God of WarAn examination and recreation of the first mission level of God of War: The Marked Trees.
Dec 9, 2019Writings on the Wall: Sharing Accessible Narratives Through Environmental DesignThis article was featured on Gamasutra and Game Career Guide. Dead Space: The Iconic Scene The original Dead Space is praised for its use...