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SUKHRAJ JOHAL

Ghost of Tsushima - The Art of Compelling Quest Design
Ghost of Tsushima is one of the only open worlds in recent memory that has nailed the player experience where the open-world content can...
Nov 18, 2020

Level Design Case Study - Recreating the first level in God of War
An examination and recreation of the first mission level of God of War: The Marked Trees.
Jan 5, 2020

Writings on the Wall: Sharing Accessible Narratives Through Environmental Design
This article was featured on Gamasutra and Game Career Guide. Dead Space: The Iconic Scene The original Dead Space is praised for its use...
Dec 9, 2019
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